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  11.08.2003   Games Convention: Borderzone Impressions


The Games Convention 2003 in Leipzig was significantly bigger than the first GC in 2002 – and what’s more, this time a significantly larger amount of CRPGs (or games with RPG elements) were shown. Unfortunately, the two days I spent at the GC weren’t enough to cover all of the RPG/like games – in fact, I was really glad I glimpsed as many games as I did, because sprinting from booth to booth, from award ceremony to press center and back while elbowing my way through hordes of gamers took a considerable amount of time.

I spent a considerable amount of time at the booth of Russian publisher/producer/developer 1C which occupied a space right between several big booths, stalls and stages. The advantage was obvious, many gamers stopped to watch the trailers of the 1C games displayed on two big TFT displays. The disadvantage: even though we found a somewhat quieter place in the ‘backyard’ of the booth, the noise level was so high PR manager Anatoly Subbotin and I had to shout to converse. 1C had brought many promising games to the fair, four of which were either CRPGs or sported enough RPG elements to warrant coverage. One of them being Borderzone.

Borderzone (1C, PC)
At first glance, BorderZone might look like your average action-oriented, over-the-shoulder 3rd person fantasy CRPG. It is, however, set on a post-apocalyptic Terra: a cataclysm wiped out most of humanity. Now, in the year 9000 AD, some of the last surviving humans leave their bunkers to explore a world unknown to them.
It’s the same with Olaf, the protagonist, who may be either a thief, fighter or mage. He doesn’t know what awaits him after leaving his shelter, but he’ll find out soon enough. Mutated creatures roam the world, and the near-deserted planet has been settled by other races as well.


BorderZone allows the player to have up to three NPCs join his troupe. The game may be action-oriented, but there’s a lot of dialog (spoken in the Russian version, text-only in the English language version as of yet) as well. Combat is dangerous – at least in the beginning, when the hero is still young and inexperienced. Anatoly’s character for example didn’t survive the first encounter with a bunch of creatures which looked like a cross between wolf and armadillo.

Gameplay is supposed to be rather non-linear. Depending on the protagonist’s actions, several different endings are possible. That’s something I’d like to see – *really* different endings, not just a variant on a theme.

Unfortunately, the demo version shown came with a fixed resolution of 800x600 – not too impressive on the big screen. But even like this it was obvious that the backgrounds, landscapes and details were beautiful (baroque shrubbery, ambient flies and butterflies, clouds throwing shadows etc.). The protagonist and human characters were a bit chunky, though, while animations weren’t exactly smooth. I wonder how they will look in the finished product.

First Impression
Pretty graphics and an interesting setting– a bit like Fallout in 3D. If gameplay and story of the finished product turn out to be as open-ended/ non-linear as promised, it’s a CRPG one should watch out for.

 

  20.05.2014   Автор : Carlos
     Actually, I think Coyote's view of Role playing and my view of Roleplaying are acullaty not mutually exclusive at all. He's calling it what it is and I'm calling it how it's used in the PnP AND computer world. There has been a long disconnect between the word and it's use in gaming. I think this is just symantics, really. Fact is, a CRPG is just as much an RPG as a gamist PnP RPG. Neither has any role playing going on. According to the commonly used definition of roleplaying game , this is fact. According to the true definition of role playing , gamist PnP isn't role playing at all.If you take role playing to mean I'm acting out a role to someone well then you DO acullaty have to be doing this with someone else because well because that's the definition of the word. So a single player CRPG could *never* have any role playing in that sense.(Ooo guess you *could* call it role playing if you thought of it as you're role playing to yourself. But now I'm getting way to technical.) But by this definition (obviously a technically correct definition btw) then you've also eliminated a huge portion PnP RPG groups as well specifically the gamists. So it's really depends on how you're using the word. There really isn't any more or less to it.X, I see your point. If the DM prepares between sessions, possibly completely unplanning and replanning, then clearly those games are considerably less rigged. Perhaps you might even make the case they aren't rigged at all. For example, if the players all, at the very last moment, make some choice that completely destroyed the carefully planned final battle that the DM anticipated, the DM could either improvise an alternative or he could call of the finale and come back next week. So I see your point.On the other hand having been a DM for a very long time I have a hard time believing there isn't at least *some* rigged portions. I know of no DM that doesn't occaisionally rig the dice because he wants to keep the story going. I think this is just good DMing. (DMs can NEVER dice cheat in my opinion. It's just their job!) So I'd have to say that I still believe that your DM did do some rigging of the game for the sake of the story just because this is expected of DMs and it's acullaty the right thing for them to do in many cases. Okay, I'm done incoherently ranting on and on.. and on and on

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